var status = -1;
var selectionLog = [];

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, true);
            cm.inGameDirectionEvent_SetAdditionalEffectVisibleForInGameDirection();
            cm.inGameDirectionEvent_SetHideEffect(1);
            cm.inGameDirectionEvent_PushScaleInfo(0, 2000, 0, 0, -1600);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.inGameDirectionEvent_AskAnswerTime(1000)
            } else {
                if (status === a++) {
                    cm.inGameDirectionEvent_PushScaleInfo(5000, 1000, 5000, 0, 0)
                } else {
                    if (status === a++) {
                        cm.inGameDirectionEvent_AskAnswerTime(5500)
                    } else {
                        if (status === a++) {
                            cm.sendNormalTalk_Bottom("#face3#那是……遗迹阿布拉克萨斯的本体！", 37, 1540805, false, true)
                        } else {
                            if (status === a++) {
                                cm.dispose();
                                cm.warp(350123100, 0, true)
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};